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- M A T H M A Z E !
- version 1.00
-
-
- (c) Copyright 1989
- by Scott Young
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- FILES : MATHMAZE.EXE, MATHMAZE.DOC, MATHMAZE.MAP
-
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- SHAREWARE: This program is being distributed under the shareware
- concept. In other words, if you find this program to be
- enjoyable you are encouraged to send $5.00 to the address
- below so that my kids can eat and my wife can finish her
- college education. I don't see why you wouldn't like it;
- every time you play the game is different and a strategy
- that worked yesterday won't work today.
-
- You are encouraged to share a copy with a friend, upload
- it to your favorite bulletin board, etc. That's how we
- make our money. It's nice to get letters from all over
- the United States and Canada. Who knows, you may even
- get a free disk one day when my next game is finished!
- Thank you!
-
-
- Scott Young
- PO Box 1550
- Section #8
- Portsmouth, NH 03802
-
- July 7, 1989
-
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- MATH MAZE!
-
-
- Math Maze is a stategy/adventure game where you search a 10x10
- grid for eight cash prizes to be stored in any one of three
- safes found in the maze. Numbers are picked up along the way
- which allow you to enter doors requiring a certain value to be
- located in your inventory. There are five levels of play and
- each time you run the program the maze is completely different.
-
-
- THE PLAY
-
-
- The first thing you need to do before starting the game is to
- print off a copy of the map (filename=MATHMAZE.MAP) or make a
- 10x10 grid on a piece of paper. There are 100 rooms to explore
- and each on has a combination of open doors, numbered doors and
- walls. Recording a layout of the rooms will make it easier for
- you to get from one point to another. Without a map you will be
- hard pressed to win on any level.
-
- To being the game run the file MATHMAZE.EXE. Please notice the
- message about sending me $5.00 if you enjoy the game. My kids
- are getting a little tired of bread and water! Anyway, you are
- first asked whether you want a new game or a game saved
- previously to disk. If you are starting a new game you must
- select a level of play from 1=easy to 5=hard. If you are
- resuming an old game you will be returned to the point where the
- game was saved.
-
- The main game board consists of four information boxes. The
- upper right hand box contains a light bar menu and your current
- inventory. The upper left hand box displays the difficulty
- level, number of moves taken, and the number of cash items
- stored in the safes. The lower left hand box displays the
- current room's layout and contents. The lower right hand box
- displays where you are in the maze and the contents of rooms you
- have visited. Dots represent rooms yet to be visited.
-
-
- INVENTORY
-
-
- At any given time you will be carrying up to six numbers in your
- inventory. Through the process of adding, subtracting,
- multiplying and dividing these number will be used to enter
- numbered doors. Numbers will be added to your inventory
- whenever you use the TAKE command in a room which contains a
- number or the letter N.
-
- You are allowed to carry one cash item at a time. Whenever you
- are carrying cash a $ will be shown.
-
-
-
-
-
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- At the beginning of a game you are given two bombs. They are
- used to make a wall or numbered door into an open door. They
- are represented by character which looks like an "o" with a
- tail or wick.
-
-
- ROOMS
-
-
- Each room consists of four sides. A side may contain an open
- door, a numbered door or a solid wall. In the center or the
- room the contents will be displayed. Below is a table showing
- what may be found:
-
- (-) Sorry! This room is empty. You may drop a number here if
- you wish.
-
- (4) This room contains the number 4. Take it! Other rooms
- will have different numbers from 1 to 9.
-
- (X) This is the maze's home square. This is where you begin
- the game.
-
- ($) Cash! Take it! (only one at a time, please)
-
- (S) A safe! Drop your cash here.
-
- (N) A number box! By taking it your inventory will be filled
- to six numbers.
-
- (?) A mystery box! Taking this will place you somewhere in the
- maze you've never been before.
-
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- MOVEMENT
-
-
- The move from one room to another start with with GO command.
- Next you will be asked in which direction would you like to go.
- Select UP, DOWN, LEFT or RIGHT.
-
- Walking through open doors is no problem. In a moment the new
- room will be displayed in the lower left hand box. Walking into
- walls will give you a headache, nothing more! You can walk
- through a door with a number next to it if that number appears
- in your inventory. Once you go through the door that number is
- removed from play (consider it as a toll!) How do I make those
- numbers? This is explained in the math section.
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-
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-
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- As you begin to walk around the maze one point will become very
- clear. Just because you can go right from one room does not
- insure you can immediately return by making a left! That's part
- of the game's charm and/or frustration.
-
- Walking "off the edge" of the maze will cause you to return to
- the home square. For example, If you are in room (0,0) and you
- decide to go up, then you will end up back at the X wherever
- that room may be.
-
-
- MATH
-
-
- Often you will want to enter numbered doors, but that particular
- number will not be in your inventory. That is where the MATH
- commands work for you. Scan your numbers to decide how you are
- to make the number you need. Then by using the ADD, SUBTRACT,
- MULTIPLY and DIVIDE commands perform the computations necessary
- to arrive at the required number. As the operations occur, the
- two numbers used in the formula are replaced by the result in
- your inventory.
-
- Example: Assume you need a 38 to pass through a numbered door.
- Your inventory contains the following numbers: 1 3 5 7 8. You
- may choose to use the following commands:
-
- MATH, MULTIPLY, 5 [Enter], 7[Enter]
-
- Your inventory would now show: 1 3 8 35.
-
- MATH, ADD, 35 [Enter], 3 [Enter]
-
- Producing: 1 8 38
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- You would now be able to walk through the door.
-
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- BOMBS
-
-
- Two bombs are given to you at the beginning of each game. They
- are use to turn a wall or a numbered door into an open door.
- Bombs are best saved until they are truly needed.
-
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- SAVING, RESTORING AND QUITTING
-
-
- After using the QUIT command you are able to SAVE the game
- position, RESTORE an old position, return BACK to the game or
- EXIT altogether. If you choose to EXIT you are given the
- opportunity to see the maze layout.
-
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- WINNING THE GAME
-
-
- The game is won when a player finds and stores all eight cash
- items in any combination of the three safes. You really become
- a winner in my book if you send me $5.00 (cheap!) if you like
- the program.